Glowy's observed win rate rose: Brawl Stars sample report, 2026-10-01
Glowy moved from 49.6% to 60.3% in our sampled team battles. Here is the evidence, its limits, and what to check next.
What we compared
We compared the recent window, 2026-09-24 to 2026-10-01, with the preceding window, 2026-09-17 to 2026-09-24 (UTC). Both are inside the recorded 2026-08 balance window. The data was computed at 2026-10-01T07:47:42.000Z. These dates describe this saved report; the live meta board will move on as more logs arrive.
| Brawler | Previous raw rate | Recent raw rate | Change (points) | Recent / previous appearances |
|---|---|---|---|---|
| Glowy | 49.6% | 60.3% | +10.7 | 1,149 / 1,084 |
| Sandy | 55.3% | 63.5% | +8.2 | 1,856 / 1,655 |
| Darryl | 41.1% | 48.2% | +7.1 | 3,818 / 3,042 |
Glowy: read the movement alongside its uncertainty
The earlier raw rate was 49.6%, with a Wilson interval of 46.7%–52.6%; the recent rate is 60.3%, with an interval of 57.5%–63.1%. The recent sample covers 474 distinct players, compared with 611 previously. Repeated-player concentration reduces the effective sample to 474 recently and 611 previously. The intervals do not overlap, but our selection compares many brawlers and is exploratory, so this is not a formal significance claim.
GlowyOpen Glowy's live mode and matchup data before applying this overall movement to a specific game.Sandy: read the movement alongside its uncertainty
The earlier raw rate was 55.3%, with a Wilson interval of 52.9%–57.7%; the recent rate is 63.5%, with an interval of 61.3%–65.7%. The recent sample covers 684 distinct players, compared with 825 previously. Repeated-player concentration reduces the effective sample to 684 recently and 825 previously. The intervals do not overlap, but our selection compares many brawlers and is exploratory, so this is not a formal significance claim.
SandyOpen Sandy's live mode and matchup data before applying this overall movement to a specific game.Darryl: read the movement alongside its uncertainty
The earlier raw rate was 41.1%, with a Wilson interval of 39.3%–42.8%; the recent rate is 48.2%, with an interval of 46.6%–49.8%. The recent sample covers 1,862 distinct players, compared with 1,676 previously. Repeated-player concentration reduces the effective sample to 1,862 recently and 1,676 previously. The intervals do not overlap, but our selection compares many brawlers and is exploratory, so this is not a formal significance claim.
DarrylOpen Darryl's live mode and matchup data before applying this overall movement to a specific game.How to use this in your next decision
Use Glowy's improvement as a reason to inspect the current evidence, rather than as a reason to spend resources immediately. First match the mode and map you intend to play. Then check whether that smaller sample supports a recommendation. A broad improvement can coexist with weak results in one mode, so an overall number should not overrule a poor fit for the objective.
Next, compare the recommended loadout with your unlocked equipment and the roles your teammates already fill. The battle data behind this report does not establish which gadget or star power caused an outcome. Our build guidance is a separate editorial layer. Treat experience with the character, objective coverage, and available equipment as decisions the aggregate cannot make for you.
Limits of this snapshot
A brawler appearance is not a unique battle: one team battle contributes results for several participants. Rates therefore must not be added together and described as independent matches. These logs come from a collected set of players, not a random sample of every Brawl Stars player. Changes in who is collected, trophy levels, team composition, and map rotation can move the rates. Showdown placements are excluded from this win-rate comparison.
The table uses raw wins divided by decided results for a transparent comparison. Rankings elsewhere on Brawlest may use a shrunken rate and a different selected window, so they need not have the same order. The sample gate adjusts for repeated players; the displayed Wilson intervals do not fully model every dependency or collection bias. No causal explanation is inferred from a change in these numbers.
This report was assembled automatically from saved aggregate evidence. It was not a human playtest, and its publication date is not an assertion that a new patch launched that day. The evidence download below preserves the inputs so a correction can be checked against the same snapshot.
Automated report by Brawlest Data Desk. Data computed 1 Oct 2026; recorded patch: 2026-08. This is a historical snapshot, not a human playtest.
Download the aggregate evidence (JSON) · Methodology · Publishing policy · Official patch source
