MythicDamage Dealer

Tara build

A damage dealer who fires three piercing cards and whose Super is a black hole that drags enemies together.

Reviewed 19 Jul 2026

Loadouts

3
PlaymakerRecommended build

The default: land a Super on a grouped team and let your team clean up.

Star PowerBlack Portalthe shadow adds free damage to every Super she lands
GadgetPsychic Enhancerturns a landed Super into a team-wide damage window
GearSuper Chargeher whole game is Super frequency
GearDamageher three-card attack pierces and hits everyone in a line
HyperchargeSupermassivea pull nobody in the radius survives
Sustain TaraRecommended build

When you need her to hold ground rather than create one big opening.

Star PowerHealing Shadegives the team sustain without a dedicated healer
GadgetSupport from Beyondextra bodies that soak damage and add pressure
GearHealthshe is mid-health and has to be near the fight to aim
GearShieldshe is the first target the moment her Super is up
Round openerRecommended build

Knockout, where one landed Super on two enemies decides the round instantly.

Star PowerBlack Portalmore damage on the one Super that matters
GadgetPsychic Enhancerthe buff makes a 3v3 into a wipe
GearSuper Chargeshe needs the Super before the ring closes
GearShielddying before the Super lands loses the round
HyperchargeSupermassivethe single strongest round-ending Super in the mode

How to play it

Play at mid range where the cards are still tight enough to all hit one target, and where she can reach a group with the Super.

Throw it at two enemies, not one; a black hole that pulls a single tank into your team is a wasted Super and she will not have another for a while.

Common mistakes

  • Using the Super the moment it charges rather than waiting for the enemy to group
  • Pulling enemies toward her own team when nobody is ready to follow up
  • Playing her at long range where the three cards spread and only one connects

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.