Ultra LegendaryController
Sirius build
A controller who throws two bombs at a time and whose Super reaches ten tiles to put a summon on the map rather than damage on a target.
Reviewed 19 Jul 2026
Loadouts
2Shadow controlRecommended build
Team modes where his ten-tile Super puts something on the map his team can fight around.
Star PowerThe Darkest Starrhis Super reaches ten tiles and leaves something behind rather than dealing damage, so improving what it leaves is where the value sits
GadgetMaster of Shadowsa 13-second cooldown makes it available for every objective contest
Gear
Super Chargethe summon is his contribution to a fight
Gear
Damagetwo bombs a volley multiplies the bonus twice
HyperchargeUnlimited Power!a summon the enemy has to spend a whole push removing
Mobile casterRecommended build
Against dive comps that will find a stationary 3,400-health controller every time.
Star PowerDusk Runnershis volley is two bombs at 7.33 tiles, so moving between throws is what keeps a fragile caster alive
GadgetA Starr is Borna 20-second cooldown reserves it for the push that actually decides the objective
Gear
Healthhe has no shield and nothing that pushes people away
Gear
Shieldhis 1.6-second reload is a long gap to be caught in
How to play it
Behind his frontline at 7.33 tiles, because 3,400 health and a 1.6-second reload leave him with no answer to anything that arrives.
Ten tiles of reach means he can place the summon on the objective from safety, which is almost always better than placing it next to himself.
Common mistakes
- Casting the Super at a target instead of at the ground worth contesting
- Throwing both bombs at a single moving enemy where neither connects
- Playing forward as a fragile controller because the Super reaches so far
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.

