EpicAssassin

Sam build

A 5,700-health bruiser who throws his gauntlets, walks after them, and hits far harder once he has picked them back up.

Reviewed 19 Jul 2026

Loadouts

2
Recall bruiserRecommended build

Modes where he can throw the gauntlets into a fight and pull himself in after them.

Star PowerRemote Rechargethe gauntlets spend real time lying on the ground between throws, and charging during that window costs him nothing
GadgetMagnetic Fielddrags a fleeing target back onto the gauntlets he is already walking towards
GearSpeedunarmed Sam is faster, and that is when he has to reach them
GearHealth5,700 is the reason he survives the walk in
HyperchargeHyper Fista punch rate that finishes the target before they can walk out of three tiles
Sustain SamRecommended build

Long fights where he has to keep picking the gauntlets up rather than winning in one engage.

Star PowerHearty Recoveryhe collects the gauntlets every single fight, so the healing is attached to something he was doing regardless
GadgetPulse Repellentbuys the one tile of space a three-tile puncher needs to reset
GearShieldhe walks into everything by design
GearGadget Cooldownthe space-making tool is what keeps him alive

How to play it

Close to the frontline, because both halves of his kit happen inside three tiles and the throw is his only way of covering ground.

The gauntlets are a hook and a weapon at once: throw them past the target so the return trip drags him into a fight rather than out of one.

Common mistakes

  • Throwing the gauntlets at range and fighting unarmed while they lie on the floor
  • Pulling himself into all three enemies rather than into the one who is isolated
  • Punching a tank at three tiles when the gauntlets were meant for their marksman

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.