Super RareDamage Dealer

Rico build

A bullet-bouncing damage dealer who is mediocre in the open and genuinely oppressive in a corridor.

Reviewed 19 Jul 2026

Loadouts

3
Wall bouncerRecommended build

Walled maps and corridors, where every shot he takes bounces at least once.

Star PowerSuper Bouncythe whole point of playing him next to walls
GadgetMultiball Launchercovers every angle when someone closes on him
GearDamagebounced bullets already hit hard, so the multiplier is large
GearReload Speedhe suppresses a lane by never stopping firing
HyperchargeTrick Shot Kingturns a corridor into a no-go zone
Escape artistRecommended build

Open maps where the bounces do not fire and he needs to survive being approached.

Star PowerRobo Retreatthe speed at low health is the only escape he has
GadgetBouncy Castlepushes an assassin back out of his face
GearSpeedcompounds with Robo Retreat into a real getaway
GearShieldhe is fragile and gets dived constantly
Corridor crackerRecommended build

Heist maps where a bounced line reaches the safe without exposing him.

Star PowerSuper Bouncybounced shots into the safe from behind cover
GadgetMultiball Launchera full circle of bullets fired point-blank at the safe
GearDamagethe safe cannot dodge, so raw damage is all that matters
GearReload Speedsafe damage scales with shots fired, nothing else
HyperchargeTrick Shot Kinga full burst window on a target that cannot move

How to play it

Stand where a wall is beside or behind the enemy, not beside you — his damage comes from the rebound, so the geometry has to work for him.

The Super is a longer burst of the same bouncing bullets, so fire it down a corridor rather than at an open field where the bounces never happen.

Common mistakes

  • Playing him on open maps where his bullets never bounce and he is just a worse Colt
  • Aiming directly at enemies instead of at the wall next to them
  • Standing in the corridor he is suppressing, which lets a tank walk him down

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.