Walled maps and corridors, where every shot he takes bounces at least once.
Super RareDamage Dealer
Best Rico build
A bullet-bouncing damage dealer who is mediocre in the open and genuinely oppressive in a corridor.
Reviewed 19 Jul 2026
Loadouts
3Wall bouncerRecommended
Star Power
Super Bouncythe whole point of playing him next to walls
Gadget
Multiball Launchercovers every angle when someone closes on him
Gear
Damagebounced bullets already hit hard, so the multiplier is large
Gear
Reload Speedhe suppresses a lane by never stopping firing
Hypercharge
Trick Shot Kingturns a corridor into a no-go zone
Escape artistAlternate
Open maps where the bounces do not fire and he needs to survive being approached.
Star Power
Robo Retreatthe speed at low health is the only escape he has
GadgetBouncy Castlepushes an assassin back out of his face
Gear
Speedcompounds with Robo Retreat into a real getaway
Gear
Shieldhe is fragile and gets dived constantly
Corridor crackerAlternate
Heist maps where a bounced line reaches the safe without exposing him.
Star Power
Super Bouncybounced shots into the safe from behind cover
Gadget
Multiball Launchera full circle of bullets fired point-blank at the safe
Gear
Damagethe safe cannot dodge, so raw damage is all that matters
Gear
Reload Speedsafe damage scales with shots fired, nothing else
Hypercharge
Trick Shot Kinga full burst window on a target that cannot move
How to play it
Stand where a wall is beside or behind the enemy, not beside you — his damage comes from the rebound, so the geometry has to work for him.
The Super is a longer burst of the same bouncing bullets, so fire it down a corridor rather than at an open field where the bounces never happen.
Common mistakes
- Playing him on open maps where his bullets never bounce and he is just a worse Colt
- Aiming directly at enemies instead of at the wall next to them
- Standing in the corridor he is suppressing, which lets a tank walk him down
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

