MythicTank

Ollie build

A 5,400-health tank with an unusually long reach for his class, whose Super drags the enemy team towards him.

Reviewed 19 Jul 2026

Loadouts

2
Hypnosis engageRecommended build

Team modes where dragging their formation towards him starts the fight on his terms.

Star PowerKick, Pushhis Super brings their team to him, and anything that gets a 5,400-health body moving turns that into a fight he chose
GadgetAll Eyez On Meholds their attention for the seconds it takes him to close 6.33 tiles
GearHealthhe is the body absorbing the whole engage
GearSuper Chargethe pull is the only thing he does that a team must answer
HyperchargeAin't No Half-Superingconverts one pull into a fight the enemy cannot leave
Front holderRecommended build

Modes where he is simply the biggest body at the choke and has to stay there.

Star PowerRenegadehe stands in the middle of three brawlers on purpose, so what he gains for taking that damage decides whether he lives
GadgetRegulatea 20-second cooldown reserves it for the push that actually decides the objective
GearShieldhe takes the opening volley of every fight
GearSpeedat 770 he still has to arrive before the fight ends

How to play it

At the front of the choke but not through it, because the Super is what brings the fight to him and walking in first wastes the advantage.

The pull is an opener his team has to be ready for, so cast it when they are in position rather than when he happens to have it available.

Common mistakes

  • Pulling the enemy team onto himself while his own team is somewhere else
  • Walking into their formation before casting, which turns the pull into a rescue
  • Chasing after the pull instead of holding the ground it just won

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.