Modes with a fixed point, where his five-tile Super has something to be aimed at.
EpicController
Best Meeple build
A controller with a single heavy shot at 7.67 tiles and a short-range Super that only reaches five tiles from him.
Reviewed 19 Jul 2026
Loadouts
2Objective controlRecommended
Star Power
Do Not Pass Gohis Super only reaches five tiles, so anything that stops a target leaving that radius is what makes it land at all
Gadget
Mansions of Meeplea 22-second cooldown makes it a once-a-push tool, best spent reshaping the objective fight
Gear
Damagehis shot is a single 1,260 hit rather than a spread
Gear
Super Chargethe Super is his only way of affecting a group
Hypercharge
The Last Rulebenderextends a short-range Super into something the enemy cannot simply back away from
Lane holderAlternate
Open maps where he pokes at 7.67 tiles and rarely gets the Super onto anybody.
Star Power
Rule Bendinga 1.7-second reload leaves long gaps, and value that arrives between shots is value he collects all match
Gadget
Ragequitthe reset a 3,300-health controller with no dash needs when the fight comes to him
Gear
Healthhe is holding a lane he cannot retreat down quickly
Gear
Shieldhis reload gap is exactly when a diver commits
How to play it
A few tiles behind the objective, close enough that his five-tile Super still reaches it and far enough that his 3,300 health is not the nearest target.
The Super lands within five tiles, so it has to be set up rather than fired opportunistically: wait for the enemy to commit to the point rather than chasing them with it.
Common mistakes
- Firing the Super at the range his attack works at, where it simply does not reach
- Missing the single shot and being caught empty for the whole reload
- Holding the objective from on top of it rather than from behind it
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

