EpicController

Meeple build

A controller with a single heavy shot at 7.67 tiles and a short-range Super that only reaches five tiles from him.

Reviewed 19 Jul 2026

Loadouts

2
Objective controlRecommended build

Modes with a fixed point, where his five-tile Super has something to be aimed at.

Star PowerDo Not Pass Gohis Super only reaches five tiles, so anything that stops a target leaving that radius is what makes it land at all
GadgetMansions of Meeplea 22-second cooldown makes it a once-a-push tool, best spent reshaping the objective fight
GearDamagehis shot is a single 1,260 hit rather than a spread
GearSuper Chargethe Super is his only way of affecting a group
HyperchargeThe Last Rulebenderextends a short-range Super into something the enemy cannot simply back away from
Lane holderRecommended build

Open maps where he pokes at 7.67 tiles and rarely gets the Super onto anybody.

Star PowerRule Bendinga 1.7-second reload leaves long gaps, and value that arrives between shots is value he collects all match
GadgetRagequitthe reset a 3,300-health controller with no dash needs when the fight comes to him
GearHealthhe is holding a lane he cannot retreat down quickly
GearShieldhis reload gap is exactly when a diver commits

How to play it

A few tiles behind the objective, close enough that his five-tile Super still reaches it and far enough that his 3,300 health is not the nearest target.

The Super lands within five tiles, so it has to be set up rather than fired opportunistically: wait for the enemy to commit to the point rather than chasing them with it.

Common mistakes

  • Firing the Super at the range his attack works at, where it simply does not reach
  • Missing the single shot and being caught empty for the whole reload
  • Holding the objective from on top of it rather than from behind it

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.