
EpicDamage Dealer
Lola build
A damage dealer with a six-jewel volley at nine tiles, whose Super leaves a clone that fires at anything walking past it.
Reviewed 19 Jul 2026
Loadouts
3CrossfireRecommended build
Modes with a fixed point where she and the clone can cover it from two angles.
Star PowerImprovisethe clone spends most of its life waiting rather than firing, so anything that accrues while it idles is free
GadgetStunt Doubleswapping places with the clone is the only repositioning a 720-speed damage dealer owns
Gear
Damagesix jewels a magazine at nine tiles multiplies six times Gear
Super Chargea Lola without a clone is half a brawler HyperchargeInflated Egoa tougher clone holds the second angle instead of being cleared off it
Clone pressureRecommended build
Maps where the clone is destroyed quickly and she needs it to matter while it lives.
Star PowerSealed With a Kissthe clone is the half of her kit the enemy must answer, so keeping it on the board is keeping her relevant
GadgetFreeze Framea stun from a source the enemy is not watching, on the flank she is not on
Gear
Healthher 4,000 is average and her escape is a Super Gear
Shieldshe has to hold the angle while the clone works Two attackersRecommended build
Heist, where the clone attacks the safe on its own while she reloads behind cover.
Star PowerImprovisethe clone stationed at the safe keeps working through her 1.7-second reload
GadgetStunt Doublelets her commit to the safe and swap out when the defence arrives
Gear
Damageevery jewel in the magazine lands on a stationary target Gear
Reload Speeda push is counted in magazines HyperchargeInflated Egothe clone survives long enough to finish a push
How to play it
On the opposite side of the objective from her clone, so the enemy is caught in a crossfire rather than able to walk out of both angles at once.
The clone is a placed threat, so put it where enemies must pass rather than where the current fight is, and remember it is also her way of moving across the map.
Common mistakes
- Dropping the clone next to herself, which gives the enemy one angle to avoid instead of two
- Leaving the clone behind when the fight has moved to the other side of the map
- Fighting at close range where six jewels have not spread enough to hit twice
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.