MythicController

Gene build

A support whose shot splits into a spread at long range and whose Super is a hand that pulls one enemy to him.

Reviewed 19 Jul 2026

Loadouts

3
Support GeneRecommended build

The default: heal your team and pull one enemy out of position per fight.

Star PowerMagic Puffshe heals continuously just by shooting at enemies
GadgetLamp Blowoutpushes an assassin off him or off a teammate
GearHealthhe holds a mid position and gets poked constantly
GearSuper Chargethe pull is the reason he is on the team
HyperchargeHyper Handsa pull that arrives faster than they can react
Damage GeneRecommended build

When the team already has healing and he should be adding pressure.

Star PowerSpirit Slapmakes his split shot a real damage threat at range
GadgetVengeful Spiritsfree chip damage without him exposing himself
GearDamagehis split shot covers a wide arc that adds up
GearShieldhe is squishy and always the pull target himself
Goal openerRecommended build

Brawl Ball, where one pull removes the goalkeeper at the decisive moment.

Star PowerMagic Puffsheals the carrier through the whole approach
GadgetLamp Blowoutshoves a defender out of the goal mouth
GearHealthhe trails the carrier into a defended net
GearSuper Chargehe wants the pull ready for every attack
HyperchargeHyper Handspulls the last defender clear as the shot goes in

How to play it

Play at mid-to-long range where the split is at full width, and keep a wall behind you because the pull is a two-way commitment.

Pull the brawler your team can actually kill — pulling their tank into your backline is a gift, and pulling an assassin is worse.

Common mistakes

  • Pulling a tank, which delivers a frontline brawler directly into the squishy half of your team
  • Using the Super the instant it charges rather than waiting for the isolated target
  • Playing close enough that his shot never splits

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.