Super RareArtillery
Dynamike build
A thrower who lobs two sticks of dynamite per shot and can launch himself across the map with his own Super.
Reviewed 19 Jul 2026
Loadouts
3Jumping DynaRecommended build
The default: mobility, wall access and constant repositioning.
Star PowerDyna-Jumpthe only mobility any thrower has, and it doubles as damage
GadgetFidget Spinnera huge area of dynamite when someone closes on him
Gear
Speedhis sticks are slow, so he needs to be where they will land
Gear
Gadget Cooldownthe panic button should be available every fight
HyperchargeBoomera jump that also wipes whatever he jumped away from
DemolitionRecommended build
When you want one enormous Super rather than mobility.
Star PowerDemolitionthe biggest single-Super damage number available to a thrower
GadgetSatchel Chargea second large explosion on demand
Gear
Damagethis build is entirely about landing one huge hit
Gear
Super Chargethe Super is the build, so it needs to come back fast
Safe demolitionRecommended build
Heist, where the safe cannot dodge his Super and the numbers are enormous.
Star PowerDemolitiona stationary safe takes the full Super every time
GadgetSatchel Chargemore free damage on a target that cannot move
Gear
Damagethe whole plan is raw damage into a fixed target
Gear
Reload Speedmore sticks on the safe per approach
HyperchargeBoomerlands a full damage window on the safe safely
How to play it
Stay behind a wall at the very back — with three thousand health and a slow projectile, anything that sees him wins.
With Dyna-Jump the Super is mobility as much as damage: jump out of a dive, over a wall, or onto an objective, and the explosion is a bonus.
Common mistakes
- Throwing at where the enemy currently stands rather than leading them by a full second
- Jumping into the enemy team instead of away from them
- Playing him on open maps where he has no wall to throw from behind
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.

