Fundamentals · · 6 min read

How to get Gems in Brawl Stars

Gems are earned slowly and there is no shortcut worth having — the honest sources are few, and every "free Gems" offer that promises otherwise is after your account.

Gems are the currency almost everything you actually want is priced in: the seasonal reward track, most skins, the offers that rotate through the shop. That makes "how do I get more" the most-asked question a new player has, and the honest answer is slower than anyone wants to hear. The game meters Gems deliberately, hands them out in small amounts for progress you were making anyway, and offers to sell you the rest. Understanding where the free ones genuinely come from is mostly a way of recognising the enormous number of places they do not.

Where Gems actually come from

There are only a few honest taps, and none of them is a faucet. Each one pays out once, or slowly, or in exchange for money, and no amount of searching turns up a fifth that everybody else somehow missed.

  • Trophy Road. Climbing the trophy ladder hands out Gems at fixed milestones, once each. It is the single largest free source for a new account, and it runs dry the moment you have collected the milestones you have reached — there is no more to farm behind you.
  • The seasonal reward track. Progressing the seasonal track returns Gems among its rewards. On the paid upgrade it returns enough that a regular player recovers a large share of what the upgrade cost, which is the mechanism worth understanding — more on it below.
  • Events and limited-time challenges. Special events occasionally include Gems among their rewards. They are real but irregular, and never enough to plan a purchase around; treat them as a bonus, not a budget.
  • Buying them. The shop sells Gems directly, in the tiers you would expect, and this is the only source with no ceiling. Everything else is capped by how much you have played.

That short list is the whole legitimate economy. In practice it means a free-to-play account collects Gems in occasional lumps rather than a steady trickle, spends a while with none, then climbs a stretch of Trophy Road and has a handful again. Planning around that rhythm — saving the lumps for something you will use for months rather than an impulse — is most of what "getting more Gems" comes down to, because you cannot change the rate they arrive at, only what you do with them when they do.

The reward track is the closest thing to a source

The one mechanism that behaves a little like a Gem source is the paid reward track. Its upgrade costs Gems, and as you complete its tiers it hands Gems back among the rewards. For a player who finishes the track most seasons, a large part of that cost returns, so each new season is partly funded by the last one. It is not free — you have to reach it once, and you have to actually play enough to finish it — but it is the only loop in the game where spending Gems is close to self-sustaining, and for a regular player it is a better use of a first purchase than any single skin.

There is no generator, no code and no website that makes Gems appear. Every one that says otherwise is after your account, not helping you fill it.

Why "free Gems" offers exist, and what they actually take

Search the question and most of what comes back is a scam, and they all run the same play. A page asks for your player tag — which is public and harmless, so handing it over feels safe and builds a little trust — and then asks you to "verify" by logging in through their form, finishing a survey, or installing something. The tag was the bait. The login is the theft: type your account credentials into anything that is not the game or an official Supercell screen and you have given the account away, Gems and all. Supercell does not pay Gems for logging in somewhere else, watching an advert, or entering a code you found on another page, and no exception to that has ever existed.

Two honest things get confused with the scam and should not be. A Supercell ID and the in-game linked-account flow are real account security, worth setting up, and never ask you to log in on an outside page. And creator codes are a genuine feature — they send a cut of a real purchase you were going to make to a creator you choose. That is a way to support someone with money you were spending anyway, not a way to receive free Gems, and any page describing it as the latter has quietly changed the subject.

Spending them so the lumps last

  • Fund the reward track first. It is the only purchase that pays part of itself back, and it drips value across a whole season rather than into one screen you look at once.
  • Hold off on skins early. A skin changes nothing about how a brawler plays, and the Gems it costs are the same Gems that would have funded a season of progression. Buy them later, out of a surplus, for brawlers you actually play.
  • Never spend Gems on what Gold or Coins already buy. Paying premium currency for something the free currency covers is the one straightforwardly bad trade in the shop.
  • Save toward one thing you will use for months, not several you will forget in a week. The rhythm the game hands Gems out in rewards patience and punishes impulse, which is probably the point.
Is there any legitimate way to get free Gems?

Yes, but only the in-game ones: Trophy Road milestones, the occasional event reward, and the Gems the paid reward track hands back as you finish it. All of them are slow and most of them run out. Nothing outside the game gives Gems away, because there is nothing outside the game that can.

Are Gem generators or "free Gems" websites safe?

No. They range from a harmless waste of time to outright account theft, and the ones that ask you to log in are the theft. Your player tag is public and giving it away costs nothing; your account login is the whole account, and no page that asks for it is on your side.

Is the paid reward track worth the Gems?

For a player who plays regularly enough to finish it, it is the best value in the shop, because it returns a large part of its own Gem cost and spreads rewards across a season instead of a single skin. For someone who plays rarely and would not complete it, the maths stops working and a one-off purchase you will actually use is the better call.

Written by Brawlest. Last checked against the live game 23 Jul 2026.