Any map with a solid wall beside the objective that he can lob over all match.
Super RareArtillery
Best Tick build
An artillery brawler who lobs three timed mines over cover and can throw his own head as a homing bomb.
Reviewed 19 Jul 2026
Loadouts
3Wall throwerRecommended
Star Power
Automa-Tick Reloadhe spends most of a match not firing, so the free reload means all three mines are ready the moment the objective is contested
Gadget
Last Hurrahthe shell is the only thing between 2,400 health and anything that reaches him
Gear
Damagea volley is three mines, so the bonus applies three times
Gear
Thicc Heada head that survives being shot at is a head that actually arrives
Hypercharge
Headstronga faster head closes the gap before anyone can shoot it down
Open-map TickAlternate
Maps with no wall worth hiding behind, where he will be chipped constantly.
Star Power
Well Oiledhis 2.4-second reload gives him long idle stretches, and that is exactly when the regeneration ticks
Gadget
Mine Maniacovers the tile he is standing on once something has already closed inside his lob arc
Gear
Healthhe has the smallest health pool of any thrower
Gear
Gadget Cooldowntwo panic buttons a fight instead of one
Safe crackerAlternate
Heist, where the target is stationary and his mines never have to predict anything.
Star Power
Automa-Tick Reloaduninterrupted volleys into a safe that cannot walk away from the arming delay
Gadget
Mine Maniaa dense cluster on a target with no movement is pure damage
Gear
Damageevery mine that lands is multiplied
Gear
Reload Speedcuts the dead time between volleys
Hypercharge
Headstrongthe head reaches the safe before the defenders can intercept it
How to play it
Behind the thickest wall on his half of the map; 2,400 health loses to anything that arrives, and the mines never needed line of sight anyway.
The head chases the nearest enemy and can be shot out of the air, so send it at someone already committed to a fight rather than at a healthy brawler with full ammo.
Common mistakes
- Throwing all three mines where an enemy is standing instead of where they have to walk
- Detaching the head at a full-health target who simply destroys it
- Holding a spot after a wall break has given a marksman a clean line to him
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

