Super RareController

Jessie build

A controller whose shot bounces between enemies and whose Super is a turret that holds ground she does not have to stand on.

Reviewed 19 Jul 2026

Loadouts

3
Turret controlRecommended build

The default: put the turret on the objective and defend it.

Star PowerShockythe chained shots make the turret a real threat, not just a nuisance
GadgetSpark Plugthe slow around the turret makes it far harder to kill
GearSuper Turreta tougher turret is more objective control
GearDamageher own bouncing shot punishes grouped teams
HyperchargeScrappy 2.0a turret that holds an objective by itself
Turret keeperRecommended build

When the enemy focuses the turret down instantly and you need it to survive.

Star PowerEnergizelets her repair the turret rather than rebuilding it
GadgetRecoil Springknocks a tank off the turret before it dies
GearSuper Turretmore health on the thing you are repairing
GearShieldshe has to stand near the turret to repair it
Mine denialRecommended build

Gem Grab, where a turret next to the mine contests it without a body doing so.

Star PowerShockythe turret alone can drive people off the mine
GadgetSpark Plugslows anyone who walks onto the mine to collect
GearSuper Turretthe longer it lives the longer the mine is denied
GearSuper Chargeshe wants a replacement turret ready the moment one dies
HyperchargeScrappy 2.0locks the mine down for an entire countdown

How to play it

Play just behind the turret so you can defend it, because a turret without Jessie nearby dies to the first tank that walks up to it.

Place the turret where it covers the objective and has a wall at its back, not out in the open where it is free Super charge for the enemy.

Common mistakes

  • Dropping the turret in the open where it dies in seconds and feeds their Supers
  • Aiming at a lone target and wasting the bounce that is the point of her attack
  • Pushing forward past the turret, which leaves it undefended and her exposed

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.