EpicTank

Hank build

A tank who inflates a balloon that grows in damage and radius the longer he holds it, and pops if he holds it too long.

Reviewed 19 Jul 2026

Loadouts

3
Full inflationRecommended build

Maps with cover he can charge a full balloon behind before stepping out.

Star PowerTake Cover!he is stationary and obvious for the entire inflation, and that is the only window in which he dies
GadgetBarricadegives him something to charge behind on a map that offers nothing
GearHealth5,200 is the resource the whole charge is paid for with
GearShieldhe eats the first volley on purpose
HyperchargeHoming Fish-ilestorpedoes that find a target he never had line of sight to
Quick popsRecommended build

Close maps where he is interrupted constantly and never completes a full charge.

Star PowerIt's Gonna Blowa shorter hold suits a brawler who is being shot at before the balloon is halfway inflated
GadgetWater Balloonsan immediate release when something has closed inside his 1.67-tile blast range
GearDamagethe pop is a single burst, so the bonus lands whole
GearSpeedhe has to close to under two tiles to threaten anyone
Torpedo runRecommended build

Heist, where six homing torpedoes cross twenty tiles into a target that cannot dodge.

Star PowerTake Cover!he charges the balloon at the safe from inside their defensive fire
GadgetBarricadeblocks the lane the defenders are shooting down while he inflates
GearDamageall six torpedoes land on the same stationary target
GearSuper Chargeeach torpedo volley is a large chunk of the safe
HyperchargeHoming Fish-ilesthe torpedoes reach the safe from behind his own line

How to play it

One wall away from the fight, because his blast only reaches 1.67 tiles and every second of charging is a second he cannot move or defend himself.

The torpedoes track, so fire them at a target behind cover or at the objective rather than at whoever is standing directly in front of him.

Common mistakes

  • Over-inflating until the balloon bursts on him instead of releasing at full size
  • Charging in the open where the tell gives every enemy time to walk away
  • Releasing a fully charged balloon at a target already leaving the radius

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.