MythicSupport

Gray build

A support with one heavy shot at nine tiles who places a pair of portals his whole team can walk through.

Reviewed 19 Jul 2026

Loadouts

3
Portal supportRecommended build

Team modes where two portals let his team appear somewhere the enemy is not defending.

Star PowerNew Perspectivethe portals are why he is drafted, and anything attached to using them applies to all three of his team
GadgetGrand Pianoa burst of damage on the tile his team has just teleported into
GearSuper Chargea portal per push rather than one per match
GearDamagehis single 1,280 shot is his whole personal threat
HyperchargeAnother Dimensiona portal the enemy cannot simply stand on top of
Lane duellistRecommended build

Maps where the portals achieve nothing and he has to win a nine-tile exchange instead.

Star PowerFake Injuryhis 1,280 single shot wins trades he survives, and this is what he survives them with
GadgetWalking Caneholds a diver at the range where his slow single shot cannot miss
GearHealtha support at 3,400 loses any fight it cannot end quickly
GearReload Speedone shot at a time means the reload is his rate of fire
Portal pushRecommended build

Heist, where a portal behind the defensive line puts his whole team on the safe at once.

Star PowerNew Perspectivethree brawlers arriving at the safe together is worth more than anything he does himself
GadgetGrand Pianoclears the defender standing directly on the safe as the team arrives
GearSuper Chargeeach portal is one full push at the safe
GearDamagehe adds his own shots once the team is through
HyperchargeAnother Dimensionthe portal survives the counter-push

How to play it

At the back with a clear line down his lane, because a 3,400-health support who reloads one shot at a time cannot survive a close-range fight.

A portal is a route, not damage: place the far end behind the enemy line or on the objective, and tell the difference between an escape route and an attack route before committing.

Common mistakes

  • Opening a portal that the enemy team can walk through in the other direction
  • Placing both ends where his own team has no reason to go
  • Missing the single shot repeatedly, since his damage is entirely one projectile

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.