Super RareDamage Dealer
Carl build
A damage dealer who throws a pickaxe that hits on the way out and again on the way back, so he cannot attack while it is in flight.
Reviewed 19 Jul 2026
Loadouts
3Standard CarlRecommended build
The default: keep the pickaxe in the air and never stop moving.
Star PowerPower Throwa faster pickaxe means more throws in the same window
GadgetHeat Ejectorarea denial from a brawler who otherwise has none
Gear
Damagethe pickaxe hits on the way out and the way back
Gear
Speedhis whole rhythm is throwing while repositioning
HyperchargeFlamespinturns his spin into a genuine area wipe
Diving CarlRecommended build
When you want him to close on a backline rather than trade at range.
Star PowerProtective Pirouettethe shield during the spin survives the dive
GadgetFlying Hookpulls him to the pickaxe and straight past the frontline
Gear
Shieldhe arrives inside their whole team
Gear
Healthgives the spin time to do its damage
Safe grinderRecommended build
Heist, where the pickaxe hits the safe twice per throw.
Star PowerPower Throwmore throws per second directly into the safe
GadgetHeat Ejectorkeeps defenders off him while he grinds
Gear
Damagea stationary safe takes both hits of every throw
Gear
Reload Speedhis throughput is entirely throw frequency
HyperchargeFlamespina burst of safe damage that also clears the defence
How to play it
Keep moving perpendicular to the enemy while the pickaxe is out, because during that window he has literally no attack available.
The spin is both damage and mobility, so use it to escape a dive or to cross open ground, not only as a damage tool.
Common mistakes
- Throwing at maximum range where the long return leaves him defenceless for too long
- Standing still while the pickaxe travels, which makes him a free target
- Spinning into a group with no escape planned for when it ends
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.

