Super RareDamage Dealer

Carl build

A damage dealer who throws a pickaxe that hits on the way out and again on the way back, so he cannot attack while it is in flight.

Reviewed 19 Jul 2026

Loadouts

3
Standard CarlRecommended build

The default: keep the pickaxe in the air and never stop moving.

Star PowerPower Throwa faster pickaxe means more throws in the same window
GadgetHeat Ejectorarea denial from a brawler who otherwise has none
GearDamagethe pickaxe hits on the way out and the way back
GearSpeedhis whole rhythm is throwing while repositioning
HyperchargeFlamespinturns his spin into a genuine area wipe
Diving CarlRecommended build

When you want him to close on a backline rather than trade at range.

Star PowerProtective Pirouettethe shield during the spin survives the dive
GadgetFlying Hookpulls him to the pickaxe and straight past the frontline
GearShieldhe arrives inside their whole team
GearHealthgives the spin time to do its damage
Safe grinderRecommended build

Heist, where the pickaxe hits the safe twice per throw.

Star PowerPower Throwmore throws per second directly into the safe
GadgetHeat Ejectorkeeps defenders off him while he grinds
GearDamagea stationary safe takes both hits of every throw
GearReload Speedhis throughput is entirely throw frequency
HyperchargeFlamespina burst of safe damage that also clears the defence

How to play it

Keep moving perpendicular to the enemy while the pickaxe is out, because during that window he has literally no attack available.

The spin is both damage and mobility, so use it to escape a dive or to cross open ground, not only as a damage tool.

Common mistakes

  • Throwing at maximum range where the long return leaves him defenceless for too long
  • Standing still while the pickaxe travels, which makes him a free target
  • Spinning into a group with no escape planned for when it ends

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.