MythicAssassin
Buzz build
An assassin who charges his Super by standing near walls and enemies, then leaps in and stuns whatever he lands on.
Reviewed 19 Jul 2026
Loadouts
3Stun diverRecommended build
The default: charge the buoy, jump in, stun and kill.
Star PowerTougher Torpedoa longer stun is the difference between a kill and a trade
GadgetReserve Buoya guaranteed Super charge when the map gives him nothing
Gear
Shieldhe lands in the middle of their team every time
Gear
Speedhe has to reach a wall or a target to charge at all
HyperchargeBuzzwatcha stun their support cannot answer in time
Long reachRecommended build
Open maps with fewer walls, where the extra Super range is what gets him in.
Star PowerEyes Sharpextends the range he can start a dive from
GadgetX-Ray-Shadesstops him jumping blind into a bush with two people in it
Gear
Visioncompounds with the gadget into safe engages
Gear
Healthhe has to survive after landing among them
Goal stunnerRecommended build
Brawl Ball, where a stunned carrier drops the ball in front of your net.
Star PowerTougher Torpedoa longer stun buys the whole team time to clear
GadgetReserve Buoyguarantees the Super is ready when the carrier arrives
Gear
Speedhe defends a wide pitch and has to arrive first
Gear
Shieldhe jumps into the whole attacking team
HyperchargeBuzzwatchstuns the carrier and everyone escorting them
How to play it
Stay next to terrain rather than out in the open, both to charge the Super and to keep the leap distance short enough to land.
Leap onto the brawler your team can kill during the stun window — landing on a tank stuns something you were never going to burst down.
Common mistakes
- Leaping into their entire team, where the stun on one target does not save him from the other two
- Wasting the leap on a full-health tank instead of their marksman
- Standing in the open where the Super charges far more slowly
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.

